FERRETBOWLINGFERRETBOWLING Bowling Optional Edition
LUCY THE HOUSE THE JOURNAL HER TREASURES $5 NEWSLETTER UNSTUCK · GAME #3
a launcher game about a long animal, except

Aim is a
suggestion.

Lucy lives in a house. You don't steer her, aim her, throw her or optimise her. You prep the cage, open the door, and find out who she is.

She explores, gets distracted, steals things, develops preferences, gets grumpy, naps, and occasionally does something completely inexplicable. You write it down. That's the game.

$5 / MONTH · EVERY UNSTUCK GAME READ THE JOURNAL
free, with ads. she does not know what a subscription is.
RUN 14 · 74s out of your hands
LIVING ROOM
KITCHEN
BEDROOM
HALLWAY
FRONT ENTRY
Lucy, mid-house
She is fishing in the rug for something that is not in the rug. +1 TREASURE
Lucy, sitting, pleased with herself
age on rescue: "not a baby ferret"
THE ATHLETE

Lucy

Rescued from the bowels of Woodbine Mall in Toronto at the tender age of "not a baby ferret". Nobody knows how long she'd been in there. Nobody knows what she ate. She came out with opinions, a limp that cleared up in a week, and a documented preference for polished floors.

She is not in danger and she is not being thrown. She is having the best day of her life, repeatedly, and you are the one holding the notebook.

FOUND
Woodbine Mall
CITY
Toronto
AGE ON RESCUE
"Not a baby"
TOP SPEED
19.4 km/h
PREFERRED SURFACE
Anything polished
KNOWN CRIMES
All of them

Prep the cage. Open the door.

two decisions, then it's out of your hands
1 · THE CAGEpick two
Lucy, planning something
snacks a wound-up sock a whispered insult purple salmon

These are conditions, not upgrades. Purple salmon doesn't make her faster. It makes the floor a river.

2 · THE DOORno steering
Lucy, released
16× NAP

You can speed time up, slow it down, or skip to her nap. You cannot tell her where to go. There is no pause, because you are not driving.

3 · THE NOTEBOOKshe keeps it
Lucy, asleep after a run
Lucy curled up on the couch and fell asleep. Run over. She is extremely proud.

Whatever she does in the hallway, you write down. Eventually the bathroom door opens.

Seven rooms, opening slowly.

not levels — rooms

Rooms open on what you've learned, not what you've earned. Each one is full of things she can form opinions about: a shoe can become her favourite shoe, a plant can become an enemy, a dish towel can become nesting material. You don't assign those. She decides.

LIVING ROOM
the couch, the rug, the fiddle-leaf fig, her cage, the TV remote
KITCHEN
paper grocery bag, the cat's water bowl, the fridge, a dish towel
HALLWAY
the runner she goes fishing in, the umbrella stand, her favourite shoe
BEDROOMjust opened
the big bed, one sock, a phone charger she should not have
BATHROOM
opens at 24 things known
LAUNDRY
opens at 38 things known
FRONT ENTRY
winter boots, a fallen scarf, the house keys, and a ping-pong ball nobody owns
THE JOURNAL

Not a quest log. What you know about Lucy.

The journal fills up with behaviour, in words, in her own terms. There are no affinities, no percentages and no experience points. There are numbers underneath, and you will never see them.

Do something twice and it stops being a discovery and becomes a habit. Do something once, and you will spend the next four runs waiting to see it again.

Lucy, investigating
"…she hasn't done that before."
Lucy stuffed the dish towel into her favourite shoe. It is a nest now. It was always going to be a nest.
HABIT · CONFIRMED RUN 9
Lucy went fishing in the hallway runner and pulled out a sock that was not there. Spiritually, she caught it.
Lucy hid your slipper under the couch with her other treasures.
SHE HAS NOT GIVEN IT BACK

Her treasures

UNDER THE COUCH

Things she has taken and has no intention of returning. The hoard persists between runs, and so does the house — what she moves stays moved.

your slipper
since run 6
TV remote
she did not ask
fallen scarf
hallway, run 11
dish towel
now a nest
THE RED LINE

Lucy does not get better.

There is no feed → stat → unlock → longer run → currency → upgrade. She is already perfect. The progression is you: I didn't know Lucy did that, then oh, she always does that, then wait — she hasn't done that before.

× +40% distance
× shoe affinity 74%
× nesting level 3
"it is a nest now"
MONEY · FREE IS THE WHOLE GAME
$5/month · every Unstuck game, this one included

One ad = one hour of God Mode.

God Mode keeps one thing Lucy picked up past the end of a run. That's the entire trade. No energy, no lives, no premium sock.

Lucy, flat out and asleep
SHE DOES NOT KNOW WHAT A SUBSCRIPTION IS.

You get

No ads, anywhere
God Mode always on
Every floor unlocked
Bonus hallways
Every Unstuck game

Never

×Energy or lives
×Premium sock
×Pay-to-continue
×A crippled free version
×A ferret behind a paywall
THE NEWSLETTER · ONE EMAIL WHEN THE DOOR OPENS

Lucy is nearly ready. She has not been told.

Leave an email and we'll tell you when Ferret Bowling is playable, plus the odd note on the next Unstuck game. Lucy will not email you.

kit sends a confirm link first. unsubscribe anytime.
Lucy, out of the cage
Lucy, stretching
FERRET BOWLING
AN UNSTUCK GAME · DON'T BULLSHIT THE PLAYER
LUCY WAS A REAL FERRET. NOT A COMPANY YET.